The challenge: connecting the classroom to the world of decision-making
The case places the need within entrepreneurship and project management modules. The question is how to give students hands-on experience, confidence, and a big-picture view of business without giving up academic rigor.
The setup: theory + practice
Ms. Myriam Laabidi provides the theoretical framework and conceptual foundations. Hedi Kahla, a certified coach, supports the hands-on use of the platform. The game becomes an extension of the course, not a replacement for it.
Concepts
Entrepreneurship and project management.
Simulation
Competitive markets, decisions under pressure, immediate consequences.
Learning
Mistakes, adjustments, cooperation, and self-regulation.
The skills explicitly targeted
The instructor also learns from the process
The document mentions coach certification and the use of dashboards to track progress. The simulation can thus provide concrete material for feedback and pedagogical debriefs.

